General Clarifications

General clarifications amend or further explain a problem’s limitations without revealing information about a team’s solution. The clarifications below take precedence over limitations listed in the problem and the rules in the Program Guide, so it’s important that teams keep current on all general clarifications issued throughout the year.

October 15, 2020 – The virtual tournament procedures for online competition are now available for teams to review.

Problem 1: OMer the ROMER

DateClarification
Oct 6, 2020Program Guide, Page 38 - (16): For the 2020-2021 Odyssey of the Mind Program Year, pre-recorded visuals and pre-recorded audio are not allowed to be included in team performances. Virtual/Online competition performances, as a whole, will be recorded within the rules.
Oct 13, 2020Program Guide, Page 38 - (16) & update to Clarification of Oct 6, 2020: Pre-recorded audio created by or featuring the team is prohibited. Commercially available audio recordings not created by the team are allowed to be used in the performance.
Nov 18, 2020Virtual Tournament Procedures:The use of virtual backgrounds is not allowed with one exception: if the team creates a physical background it may be converted into a virtual background shared by other team members. However, one team member must use the original background during the performance.
Jan 5, 2021Virtual Tournament Procedures – The Required Video for All Teams: The 8-minute performance portion must be a continuous and unaltered recording, but cameras used within the single recording may be turned on or off as the team chooses, provided that the recording remains continuous. At no time may the recording of all cameras stop until the end of the performance.
Jan 6, 2021Virtual Tournament Procedures - For ALL performances submitted through recorded video: The setup may be in place when the performance begins. This applies to all teams that are, and those that are not, allowed to be together when performing their solution.

Problem 2: Virtual Odyssey

DateClarification
Oct 6, 2020Program Guide, Page 38 - (16): For the 2020-2021 Odyssey of the Mind Program Year, pre-recorded visuals and pre-recorded audio are not allowed to be included in team performances. Virtual/Online competition performances, as a whole, will be recorded within the rules.
Oct 13, 2020Program Guide, Page 38 - (16) & update to Clarification of Oct 6, 2020: Pre-recorded audio created by or featuring the team is prohibited. Commercially available audio recordings not created by the team are allowed to be used in the performance.
Nov 18, 2020Virtual Tournament Procedures:The use of virtual backgrounds is not allowed with one exception: if the team creates a physical background it may be converted into a virtual background shared by other team members. However, one team member must use the original background during the performance.
Jan 5, 2021Virtual Tournament Procedures – The Required Video for All Teams: The 8-minute performance portion must be a continuous and unaltered recording, but cameras used within the single recording may be turned on or off as the team chooses, provided that the recording remains continuous. At no time may the recording of all cameras stop until the end of the performance.
Jan 6, 2021Virtual Tournament Procedures - For ALL performances submitted through recorded video: The setup may be in place when the performance begins. This applies to all teams that are, and those that are not, allowed to be together when performing their solution.
Jan 18, 2021B7 & B12 - The effects: The three required technical effects do not include the special effect. These three required effects must take place when the performance is in a Virtual Reality World setting. The special effect may be technical but does not need to be technical. The special effect does not count as one of the three required technical effects and must take place in the real world as the performance is moving into the Virtual Reality World.

Problem 3: Classics… OMER and the Beanstalk

DateClarification
Oct 6, 2020Program Guide, Page 38 - (16): For the 2020-2021 Odyssey of the Mind Program Year, pre-recorded visuals and pre-recorded audio are not allowed to be included in team performances. Virtual/Online competition performances, as a whole, will be recorded within the rules.
Oct 13, 2020Program Guide, Page 38 - (16) & update to Clarification of Oct 6, 2020: Pre-recorded audio created by or featuring the team is prohibited. Commercially available audio recordings not created by the team are allowed to be used in the performance.
Nov 18, 2020Virtual Tournament Procedures:The use of virtual backgrounds is not allowed with one exception: if the team creates a physical background it may be converted into a virtual background shared by other team members. However, one team member must use the original background during the performance.
Jan 5, 2021Virtual Tournament Procedures – The Required Video for All Teams: The 8-minute performance portion must be a continuous and unaltered recording, but cameras used within the single recording may be turned on or off as the team chooses, provided that the recording remains continuous. At no time may the recording of all cameras stop until the end of the performance.
Jan 5, 2021B11 - The two artistic representations: If teams use illustrated versions of their chosen story/stories, one or both of the chosen artistic representations may be based on an object depicted in that illustrated version or mentioned in the story. Teams should be prepared to provide judges with an example of that depiction. In-person teams may bring the source material to competition and virtual teams must include a photo of the depiction as one of the allowed images to be submitted.
Jan 6, 2021F1 - Creative use of a round object: The round object must be circular in one or more dimensions.
Jan 6, 2021Virtual Tournament Procedures - For ALL performances submitted through recorded video: The setup may be in place when the performance begins. This applies to all teams that are, and those that are not, allowed to be together when performing their solution.

Problem 4: It’s a Trap!

DateClarification
Oct 6, 2020Program Guide, Page 38 - (16): For the 2020-2021 Odyssey of the Mind Program Year, pre-recorded visuals and pre-recorded audio are not allowed to be included in team performances. Virtual/Online competition performances, as a whole, will be recorded within the rules.
Oct 13, 2020Program Guide, Page 38 - (16) & update to Clarification of Oct 6, 2020: Pre-recorded audio created by or featuring the team is prohibited. Commercially available audio recordings not created by the team are allowed to be used in the performance.
Nov 18, 2020B6h - The Structure: In addition to previously existing problem limitations, the structure base and top contact points must fit entirely within a 8" x 8" (20.3cm x 20.3cm) square.
Nov 18, 2020Virtual Tournament Procedures:The use of virtual backgrounds is not allowed with one exception: if the team creates a physical background it may be converted into a virtual background shared by other team members. However, one team member must use the original background during the performance.
Dec 9, 2020B11c - Structure resting in place: The structure must remain stationary during the attempts to trap the object. Team members are not allowed to touch the structure during the attempts. The structure may be in contact with one or more objects during the attempts to trap but the team members are not allowed to contact, directly or indirectly, the structure or objects touching the structure.
Dec 9, 2020B11b. - (Virtual competitions only) Form of the structure: The structure has to successfully trap an object before being tested. The structure does not have to be in its weight-held form when trapping the object. However, the structure must be returned to its weight held form in the performance.
Dec 9, 2020B11 - The structure trapping the moving object: The exact same structure used within the team's virtual or online performance video must be delivered to the tournament's testing location for weight-held testing and scoring.
Dec 31, 2020B6c, B11b, & D4b - Structure trapping an object: Nothing may be added, attached, or connected to the structure at any time to help it trap the moving object. Other materials may be used only in the process to propel the moving object and they must not touch the structure and must not touch the object when it contacts the structure.
Jan 5, 2021Virtual Tournament Procedures – The Required Video for All Teams: The 8-minute performance portion must be a continuous and unaltered recording, but cameras used within the single recording may be turned on or off as the team chooses, provided that the recording remains continuous. At no time may the recording of all cameras stop until the end of the performance.
Jan 6, 2021Virtual Tournament Procedures - For ALL performances submitted through recorded video: The setup may be in place when the performance begins. This applies to all teams that are, and those that are not, allowed to be together when performing their solution.
Jan 19, 2021B13b - the narrator character announces trapping the object: The Narrator Character must announce an attempt to trap the object. The announcement must begin before the object is trapped and may conclude once the object is trapped or the attempt is over.
Jan 19, 2021D11e & Clarification from December 9, 2020 - Trapping before weight placement: For all tournaments and types of tournaments the structure is not eligible for weight held score unless it has made at least one attempt to trap an object.

Problem 5: Superhero Socks: A Cliffhanger Beginning

DateClarification
Oct 6, 2020Program Guide, Page 38 - (16): For the 2020-2021 Odyssey of the Mind Program Year, pre-recorded visuals and pre-recorded audio are not allowed to be included in team performances. Virtual/Online competition performances, as a whole, will be recorded within the rules.
Oct 13, 2020Program Guide, Page 38 - (16) & update to Clarification of Oct 6, 2020: Pre-recorded audio created by or featuring the team is prohibited. Commercially available audio recordings not created by the team are allowed to be used in the performance.
Nov 18, 2020Style F2 - Rubber bands: To qualify as allowed rubber bands, they must be available in a commercially produced package that identifies with the wording "rubber bands." No other stretchable objects qualify.
Nov 18, 2020Virtual Tournament Procedures:The use of virtual backgrounds is not allowed with one exception: if the team creates a physical background it may be converted into a virtual background shared by other team members. However, one team member must use the original background during the performance.
Jan 5, 2020Virtual Tournament Procedures – The Required Video for All Teams: The 8-minute performance portion must be a continuous and unaltered recording, but cameras used within the single recording may be turned on or off as the team chooses, provided that the recording remains continuous. At no time may the recording of all cameras stop until the end of the performance.
Jan 6, 2020Virtual Tournament Procedures - For ALL performances submitted through recorded video: The setup may be in place when the performance begins. This applies to all teams that are, and those that are not, allowed to be together when performing their solution.