Clarifications for Problem No. 3

Classics… The Effective Detective”

Division I, II, III & IV

  1. September 30, 2019
    B13b – Costumes not in the containers:
    Only costumes that are worn by team members when time begins are exempt from being inside the containers. No part of any costume that is not in a container is allowed to be used in the solution for anything other than a costume. That is, a costume part not in the containers when time begins cannot be used as a prop, scenery, etc.
  2. October 7, 2019
    B6a – Human Characters: Required human characters must be presented as being common human beings. That is, they may not be humans who are no longer alive; are creatures that are partially human; which have some human characteristics; or have special powers, etc.. The human characters may be portrayed in any way the team wishes.
  3. October 8, 2019
    B7 – Real life mystery:
    The real-life mystery solved by the Detective must be the actual mystery in the same setting as it is/was at the time. It cannot be a team-created mystery substituted for the actual mystery. The solution to the mystery may be anything the team wishes but the mystery must be an actual mystery chosen from the list in B7(a).
  4. October 8, 2019
    B13(b) – Items not in a container:
    Only costumes that are being worn by team members when time begins may be outside of the box(es) when time begins. Items that will be used as a prop as described on page 54 of the Program guide or items that will become part of the stage setting must begin in a box even if they might at some time be part of a costume to be considered for score.
  5. October 8, 2019
    Page 48 of the Program Guide, Assigned Value Items:
    Number (7) 3-D Printed Items shows .50 cents per hour of printing time. This is a misprint. The assigned value of the cost of 3-D printed items is 50 cents per hour or $0.50 (US).
  6. November 5, 2019
    B13 – Storing the solution: The membership sign is not exempt from the requirements to fit within a container.
  7. December 4, 2019
    Program Guide p37 (reminder) – Program Rules (8):
    Nudity, profanity, vulgarity, violent acts, and ethnic/racial slurs are not permitted. This includes the inappropriate use of potentially offensive words or actions. Teams may simulate violent acts during a performance only. Judges have discretion to determine additional situations, portrayals, or behaviors that may be deemed inappropriate for an Odyssey of the Mind performance and they may issue an Unsportsmanlike Conduct penalty, as detailed on p44 of the Program Guide. If the prohibited behavior or portrayal is recurrent, judges may stop a team’s performance.

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