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Long-Term Problem Procedures
The Check-in Area: location will be marked at your tournament.
This is where you will meet 15 minutes before you are
scheduled to compete. Bring everything you need to compete:
four completed copies of the Style Form, Cost Form, Outside
Assistance Form, Team Required List Form, clarifications specific
to the team's solution, and any other paperwork listed in the
long-term problem, along everything needed for your problem
solution. Remember, if you don't have your team list form, there
will be extras on-hand.
The Staging Area Judge: will check that your paperwork
and membership sign is in order, that you are wearing foot coverings,
and that all your props are safe. The SA Judge will pass your
paperwork to the Timekeeper, who will then pass it on to the rest
of the judges for you. Feel free to ask questions! The SA judge
will also explain to your coach how and when to pick up your
scores, and where to sit during the presentation.
The Staging Area: is where you will wait to compete. Once
the SA Judge finishes checking your paperwork in the Check-In
area, you will have three minutes to move all of your competition
materials into this area. (Depending on the tournament location,
these may be in the same spot.) Others can help you, however,
once everything is in the Staging Area, no one can assist you until
after your performance.
The Timekeeper: will meet you in the Staging Area once the
three minutes have passed. The timekeeper will introduce you to
the audience and ask that all cell phones and electronic devices are
turned off. The Timekeeper will announce if you are allowing flash
photography and/or video recording of the presentation. No one,
including the Timekeeper is allowed to read a description of your
solution, but you may do so during competition time if you wish.
Those Magic Words! Once the Timekeeper announces
"Team Begin," you will have eight minutes to set up your props,
and present your solution to the judges. At the end of the eight
minutes, judges will call "Time." An overtime penalty will be
given to any team who takes longer. In problems 3 and 5 the
judges will stop the performance after one minute of overtime.
Whew. . .Competition ends: once your presentation is over,
the judges will meet with you to ask questions or ask for a demonstration.
Here's your chance to show off any special aspects of your
solution. Once you are finished with the judges, you must quickly
clear the competition site, leaving it clean and dry for the next team.
Others may assist you now. Make sure to bring any clean-up materials
you may need. There will be a three-prong electrical outlet for
use, but you must bring any extension chords or adapters needed.
The Scores: The Head Judge will go over the team's raw
long-term score and any penalties with the coach. After the
review, the coach has 30 minutes to return if any additional concerns
arise.
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